Monday, June 13, 2022

The Multiverse Doesn't Matter...

    I recently watched Doctor Strange and the Multiverse of Madness. It was an interesting film (mostly because of who directed it). But it got me thinking too.
    One reason I disliked the Marvel comic “What If...?” and alternate universe stories in general is because they always treat the situations like they don’t really matter. Any character can (and usually does) die because they’re not the real Spider-man/whoever.
    The problem is it’s hard to become invested in a story like that. If nothing really matters anyway, who cares?
    Any writer will tell you conveying a story is all about setting up a conflict and ultimately resolving it. That conflict can be man vs man, man vs nature or man vs himself.
    But any conflict needs to have real stakes. Real dilemma and real consequence. This is why your reader wants to bother with your story in the first place. Will our protagonist prevail? Will they fail? What can we learn from their journey? How does the character change as a result of their experience?
    I think this is a basic yet fundamental tenet of telling any story. But for being so basic it seems like sometimes people fail to realize it.
    It’s too easy to dismiss an alternate universe version of the Scarlet Witch or Black Bolt in the name of “having fun” with our beloved iconic characters. But it’s also predictable as hell when you know the writers don’t care and their demise is inevitable.
    When telling a professional level story, a writer needs to do better then some cheap lackluster effort that feels like fan fiction (I feel this point is also true of Avengers: Endgame in its own way).
    Professional writers (and the corporate conglomerates behind them) need to stop trying to please the fandom at all cost–especially when that cost means compromising the story. The story needs to matter above all else.
    We would all love to see Superman versus Thor–or Star Trek versus Star Wars–on the silver screen. But, legal complexities aside, there’s a reason it’s never happened. Because, deep down, it’s a fundamentally stupid idea. If you compromise your characters or the weight of the story for cheap thrills it might be a fun distraction at first, but the story’s integrity is shot and ultimately nobody will find it all that good as a work in its own right.
    Avengers: Infinity War was a great film. Avengers: Endgame? Not so much. Similarly, stories about an alternate universe where the stakes don’t matter all so we can see a Rastafarian Doctor Strange or a cyborg Spider-man are also fleeting fun. They’re like junk food for the masses. Satisfying for an outing, perhaps, but with no ultimate weight or legacy.
    If you’re going to step outside of the confines of your regular story to explore some alternate take on an idea, find something worthwhile to do with your idea—or just don’t bother in the first place. And most importantly, make it mean something.
    Anything less is just wasting everyone’s time…

DKA

 


 

Saturday, May 28, 2022

I Have the Power...


 

 

 

    So, Masters of the Universe: Revelation debuted on Netflix a few months back and caused quite a stir among the online crowd. Countless bloggers and Youtubers have had quite the time turning it inside and out due to its perceived faults. They say it’s “too woke” by having Teela as the main character; Kevin Smith and Netflix misled the fans by promising it would star He-Man and then largely side-lining him; it emasculates the established male characters to promote girl power; Teela might be a (gasp) Lesbian! And on and on...
    I didn’t really care for the story either, to be honest. But not because I hate women, gays, people of color or can’t accept change to the things I loved as a child.
    I disliked the story because, once again, it changes the MOTU cannon.
    Changing the story on the fly is nothing new with toylines, of course. Everybody does it all the time–Transformers, G.I. JOE, etc. The toy companies care about their bottom line not about strictly adhering to some nerd’s idea of what’s “real”.
    As He-Man goes, we have the very first appearances. One was a crossover with Superman to show off this new world. Simultaneously, we had several toy pack-in comics with a different, rougher storyline (where Teela was the Sorceress and both He-Man and Skeletor had one half each of the Power Sword–the key to gaining entry to the mysterious Castle Grayskull).
    We then got the classic He-Man and the Masters of the Universe cartoon, which established its own identity, separating the Sorceress and Teela, adding King Randor and Queen Marlena and so on. The cartoon did a lot of world building, much of which has stuck right through to the present day.
    We also had a short-lived Marvel Comic in the mid-eighties; a live-action film (which deviated a lot from the familiar story) and, of course, He-Man, a late-eighties/early nineties TV series that leaned more on the sci-fi side (and was also an attempt at a soft reboot).
    Then, nothing for about twelve more years... it wasn’t until 2002 that we got a new toyline and a rebooted cartoon series.
    Of all the iterations up to that point, the 2002 series was the high point for me. It explained both Adam and Skeletor’s origins (unlike the previous show) as well as adding in interesting new ideas like what Castle Grayskull actually was and introducing the fabled King Grayskull, Adam’s ancestor. It was an interesting story overall and it’s creators deserve their due credit.
    By comparison, Revelation purported to be a continuation of the original cartoon but the continuity is debatable (more fairly, one could consider the original series could be seen as a jumping-off point for this story).
    In Revelation, Castle Grayskull is just an illusion to disguise the “Hall of Wisdom”. King Grayskull is now black and Eternia is both at the center of the Universe and the font of all magic in it. The Power Sword can apparently be wielded by anyone (in the 2002 series, it was a mystical relic of King Grayskull and intended only for someone of his bloodline–Prince Adam).
    I guess there’s technically nothing wrong with these changes. Nobody was beholden to the continuity of what had gone before, after all. And yet, I enjoyed the 2002 series so much I don’t feel like accepting this new story as just how things are now.

    I can accept re-imaginings though. He-Man and the Masters of the Universe, the 2021 CGI series, deviates a lot from the cannon (while keeping some ideas–like Keldor being Adam’s uncle, for example). In this newest series, Adam shares the power of Grayskull with his comrades while Skeletor embraces its chaotic opposite power (referred to as “Havoc”, like his traditional Havoc staff).
    It’s familiar but different enough that it doesn’t try to ride the coattails of the original 80s series, the way Revelation does). I can respect that small yet vital distinction.
    In a similar vein, I had no problem with the recent She-Ra re-imagining, She-Ra and the Princesses of Power. It took the same basic ideas of the original and reinterpreted them for a newer generation.
    I guess my point is, I’m open to new ideas and interpretations of old ideas and stories. If you like it, great. If you don’t, that’s fine too. Just ignore it and embrace the version you do love.
    But, at the same time, creators have to have the courage to embrace their take on old ideas. Take it and truly make it your own. Own your take. Don’t try to half-ass it and have it both ways. I would’ve respected Revelation much better if they hadn’t tried to sell it as a sequel to the original eighties series. Similarly, the JJ Abramsverse of Star Trek and even the Rey trilogy from Star Wars would’ve been much better served by trying to stand on their own merits and be their own thing instead of hedging their bets relying on nostalgia.
    Nostalgia is no substitute for a good story. If it isn’t good enough, go back and make it right. The fans, old and new, can wait and will appreciate the effort...

DKA

 




 

Saturday, November 28, 2020

Transformers '84: Secrets and Lies #4 Review...

Transformers '84: Secrets and Lies #4


Writer: Simon Furman
Artist: Guido Guidi


Synopsis:  Megatron attacks Grimlock inside the Ark. He tackles the other and sends both of them tearing through the ship's wall, the volcano and all the way outside to where the Seekers are fighting the reanimated Autobots. Ramjet warns Grimlock that Megatron's eyes are strange because his anti-matter circuits are active and they connect him to the power of a Black Hole! The trio of jets escape for cover before Megatron's body can unleash its full power, leaving Grimlock to deal with him alone. 

Elsewhere, Punch relates how the Wreckers attacked the Decepticon stronghold where Project Dreadnought was underway. Abominus attacks them, forcing the team to scatter. Topspin and Twin Twist burrow underground while the others keep the Combiner busy.

Back on Earth, Grimlock deduces what's going on and rushes away from Megatron to confront AUNTIE. Punch loses his remote feed but deduces that Grimlock must have succeeded in shutting down the computer system and rendering Megatron's body inert once more. 

On Cybertron, the Wreckers have forced Abominus to separate and are combatting his Terrorcon components instead. Impactor loses his hand in this fight but the Autobots manage to hold their own. Top Spin and Twin Twist succeed in getting below ground and sabotaging the Decepticon operation. Afterward, the Autobots have renewed vigor, splitting their command between Ultra Magnus, Star Saber and Fortress Maximus.

In Polyhex, Thrust reports to Straxus (via comm channel) that his trio have located the Ark and the others but the Nemesis is damaged and can't return without help. Straxus agrees to send help on one condition: that the Seekers forget the Ark and the others are there and swear loyalty to him. They agree. 

On Earth, Punch assumes Grimlock found his situation hopeless, all alone and unable to affect change to save his fellow Dinobots, he most likely deactivated himself as well...

Thoughts: Honestly, I felt this story was a waste of time overall. Nobody was really clamoring for a "what really happened" story set before issue one of the Marvel Comic. I appreciate the artwork and the effort but this tale just didn't need to be told. It also raises further continuity questions (even Simon Furman did a "notes" section after each issue, trying to explain his rationale for the story decisions, page by page). I liked the story a little bit more when it got a bit off-track from the established history but it still wasn't enough to save the overall tale for me. I feel like this mini-series is a pass overall unless you really, really need to know. 

Verdict:  Average.

 

 



Friday, October 30, 2020

G.I. JOE Snakes Eyes: Deadgame #2 review...


G.I. Joe Snake Eyes: Deadgame #2


Writer/Penciler: Rob Liefeld
Script/Dialogue: Chad Bowers
Inks: Adelso Corona



Synopsis: Snake Eyes and Scarlett walk around an island landscape. They move silently and Scarlett thinks how she hates silence. Growing up in a family with all brothers, she’s used to noise. Martial arts helped her find inner calm and silence. She wonders again why she decided to charge in after this Kirigun character with Snake Eyes. He motions for them stop and she asks “what?”, wondering if they’ve set off some kind of silent alarm or something. She tells him she wants to help and reminds him he’s not alone. She’ll watch his back, just like in the old days.
    Just then, they’re ambushed by a large brute. Scarlett tries to reason with him but it’s clear he’s a minion of Kirigun and he attacks again. Snake Eyes fights him and very easily bests him (despite the fact he seems to be the size of the Hulk). The monstrous man falls off a cliff to his apparent doom.
    Snake Eyes has little time to ponder what has happened as he’s immediately attacked by a masked woman. She throws poisoned throwing stars at him (but calls them Shurikens–which are supposed to be throwing knives). After a quick battle, Snake Eyes is bested and falls unconscious. Ninja woman explains during the fight that Kirigun is her father and she had previously trained Snake Eyes to be strong enough to be able to do battle with him when the time came.
    Nearby, Scarlett draws a bead on the woman. She hesitates, wondering what's going on and what Snake Eyes hasn't told her. She's quickly rendered unconscious by Storm Shadow. He tells her he’s sorry but there are more important matters they need to concern themselves with and carries her away...
    Later, the woman has brought Snake Eyes to Kirigun’s encampment and presented him as a gift. We learn her name is “Olympia” and that she taught Snake Eyes after he left the Arshikage Clan (after the Hard Master was killed). For some reason, Snake Eyes costume has turned from black to red now. Kirigun finds him a pathetic opponent... he grabs the semi-lucid Snake Eyes by the neck and offers him over a large pit to a giant cobra!
 

Thoughts: Like with the last issue, most of my comments remain the same. This story feels totally out of place for a G.I.JOE story. It veers very far into the fantastic and reminded me more of story that should’ve been told for a character like Wolverine.
    I can already predict next issue. Snake Eyes is tossed down to the monster. On the way, he revives completely and we get some monologue by one of the characters/editor about how any other man would be dead already. But this is no ordinary man. He is Snake Eyes. Master of shadow. Master of silence, blah, blah, blah... if anyone can overcome this challenge, he can. Then, he’ll defeat the beast fairly easily and Kirigun will be surprised and impressed. Meanwhile, sub-plot with the Joes then back to Kirigun/Olympia challenging Snake Eyes one final time, leading into the climax of issue #4. Yawn. Exciting.
    Like last time, the art is a mixture of good and awful. We get some competent scenes and poses as well as a lot of super beefy men shots. Scarlett's hair does some very bizarre things throughout the story (I don't think real hair can do the things her hair is drawn doing!)
    Issue #1 came out in July and issue #2 finally in October. Given that this is a mini-series, you'd think Liefeld could have had it all done up ahead of time but apparently this is not the case. Why do all the big names in comics always get to turn out these projects on their own time and not be made to adhere to a real work schedule?


Verdict: Awful. Just don't bother with this comic. It will make you come out feeling dumber for the experience.

Saturday, October 17, 2020

Transformers '84: Secrets and Lies #3 Review...


Transformers '84: Secrets and Lies #3


Writer: Simon Furman
Artist: Guido Guidi


Synopsis:  Counterpunch recalls how in Optimus Prime and Megatron's absence, Straxus swiftly worked to gain brutal dominance over the Autobots. Along with Thunderwing and Scorponok the three Decepticon warlords carve up Cybertron into their own fiefdoms. Straxus privately consults Counterpunch and asks him if he thinks will respect their pact (to stay in their own territories). He replies, no. Straxus plots to take the whole planet, then the cosmos itself! He orders Counterpunch to make Project Dreadnought happen, no matter what it takes. Punch goes to the interim Autobot leader, Ultra Magnus, and tells him they must stop Straxus' machinations. Ultra Magnus feels overwhelmed by his responsibilities but gets some reassurance from Impactor and Roadbuster. Both of them volunteer to join in on Punch's proposed "wrecking crew" to stop Straxus.
  On Earth, Grimlock has apparently defeated Shockwave and is headed back toward the Ark on "autopilot", still mentally distant after his infusion of pure energon the last issue. AUNTIE, the Ark's computer is damaged and can't recognize him as a friendly so it commissions some clones of the Autobots to intercept him. Grapple, Hoist, Smokescreen, Tracks and Skids are dispatched.
  Meanwhile, aboard the Nemesis, the three conehead jets (Ramjet, Thrust and Dirge) ave recovered from Shockwave's attack and decide to go down to the surface for some payback. They reach the Ark first and engage the Autobots. Grimlock passes through them unfazed so Auntie activates some Guardian robots to stop him instead.
  Back on Cybertron, Star Saber fights valiantly against overwhelming odds until Deathsaurus confronts him. He orders his forces to kill the Autobot but he manages to escape. Ultra Magnus then contacts him and tells him to return to Autobase. He needs him for a critical mission. At Autobase, Impactor introduces Punch to his newly formed unit--the Wreckers!
  On Earth, Grimlock makes short work of the Guardian bots and begins to regain his senses. But, just then, we discover AUNTIE has reactivated Megatron!

Thoughts:  Like with the previous two issues, a lot of this story feels boring. Like stuff we've all seen before. However, this issue veers in to slightly new territory so it's not quite as bad. I don't feel like this story is the definitive canon version of the G1 comic (I prefer the original, slightly more vague rendition). It will be interesting to see how this is all resolved next issue. As usual, the art is excellent.

Verdict:  Average.

Wednesday, September 30, 2020

Unintended Consequences...

    In life, it’s important to always have a plan. That helpful blueprint to guide us along the pathway we need to follow.
    Just like in life, it’s a good idea to have an actual story outline to help a writer know where they want to go with their tale. In my case, I like to plot a story out scene by scene (or chapter by chapter, scene by scene, as the case may be).
    Sometimes what you plan out doesn’t always come to pass for whatever reason. Perhaps in hindsight the scene or character interaction doesn’t make sense or becomes redundant. Maybe you just got bored with the idea when you went to actually write it out.
    This has happened to me a bit lately. For example, a story chapter I was working on felt boring so I changed the scene a bit. In doing so, I messed up the story progression and had to figure out a new way to work through the plot.
    Another time, a short story with what seemed like a straight forward enough premise went off the rails mid-way. I’m still trying to feel my way through that one.
    Writing is an art where one needs to plan things out ahead of time. To know where they’re going and how to get there. But when the unthinkable happens and things change, we also need to be able to think on our feet. Improvisation can be crucial.
    Consider how many things over the years that may have been affected by changes on the fly. The original Star Wars is a good example, with things changing constantly throughout production. Apocalypse Now!, Raiders of the Lost Ark, Star Trek, etc, etc. The list is endless.
    How many works of art have been improved upon by improvisatio
n? Some may have been made worse too, of course. Sometimes one over thinks an idea to the point it loses whatever poignancy it may have had in the first place. Or, by over-working it, they reveal the premise wasn’t so great in the first place (I think of countless bad movies that have been rewritten and re-edited into mediocrity).
    In the case of writing, this also demonstrates that one needs to have a very good understanding of storytelling in the first place. If it starts to fall apart or veer off in the wrong direction, a good writer must be able to realize that there’s a problem in the first place and then actively work to correct it.
    They also need to know how to fix whatever the problem is and get things back on track, even if that means discovering some new and innovative method to course-correct.
    Good writing skills are essential, yes, but so are good editing skills. Many a good editor has saved a story from becoming a dumpster fire over the years by being able to recognize issues as they crop up.
    I’m also a firm believer that where you start out in a story doesn’t always matter as long as the end-point is properly satisfying. If you stick the landing, as they say, you’ll leave with a much more satisfied audience then if you end on some bizarre note that leaves them scratching their heads. That’s not to say it has to always be a happy ending per se but an ending that makes sense given the overall context and theme of the story.
    Good organizational skills, a good imagination, improvisation and an ability to make it all make sense in the end. These are the true hallmarks of a good storyteller. Everything is just icing on the cake when it comes to what one brings to the table.

DKA

 

 

 


Friday, September 25, 2020

The Next Big Step...

 

 


    There are a lot of perennial concepts I’ve followed over the years. Stuff comes and goes and some ideas are better then others.
    This is the time of year where we celebrate the premiere of several Transformers cartoons, for example. The original cartoon, Beast Wars and Beast Machines all debuted in September (which is logical, given the new school year and the run up to Christmas, of course Hasbro wants to attract new kids–and now, adults too–to its newest product).
    It occurred to me that I haven’t really found any of the various Transformers cartoons of the last decade or so to be all that interesting. The last one I tried really watching was “Robots in Disguise” (the newer series from 2015).
    It was okay but it didn’t really blow me away. Granted, I’m not the target demographic any more (not by a long shot!) but usually the best series have something that can attract older fans too.
    I’ve also watched the Combiner Wars shorts (which were boring, imo. No time for characterization or much plot really beyond the superficial). Most recently, I watched the six part 2020 Siege series on Netflix. It was better paced (each episode was about 30 minutes) and had at least some characterization. Again, though, it felt like it could have been better in some regards.
    I think part of the problem is the heavy reliance on nostalgia. Nostalgia can be good but how many times do we need to re-hash the same elements from Generation One? Lately, we keep getting the same G1 characters as toys over and over again. Now, we’re even re-doing the war for Cybertron and the journey to Earth.
    I understand they can’t do one contiguous story for ten years, since it would make it extremely difficult to attract new kids to the concept, but why not at least try something different occasionally? Why not focus on a new unit of characters in a new setting somewhere? Or the same characters in a new setting? Something–anything–other then the same old thing!
    Beast Wars did this and was a smashing success. Beast Machines continued Beast Wars but went off into left field with its idea. The original Car Robots/Robots in Disguise was different. Transformers Animated was a bit out there too...
    The last really good, really memorable story Transformers series was Prime. It had the same general robots-crash-on-Earth set-up but managed to still find something interesting in the concept to try.        The current concept is “War for Cybertron” which is a multi-year concept. They start out on Cybertron during the War, travel to Earth and then something involving some Beast Wars ideas (aka “Kingdom”). Once that’s over though I hope Hasbro sits down and brainstorms something new and fresh to do with the concept. Don’t give us more regurgitated G1 stuff again (at least, not for a while anyway).
    They need to take it somewhere new and different. Get some decent writers and give us a new–and good–animated series. Get a comic series to try its on take on the idea. Make long-time fans like myself actually get interested and excited in the concept once again, instead of just going through the motions.
    (This totally ignores the whole “Cyberverse” line and shows, which are aimed at a younger audience and I’ve not bothered watching. Perhaps they’re trying something more interesting...?)
    Until then, I’ll just be over here with my G.I.JOES... 😃

DKA




Friday, August 28, 2020

Transformers '84: Secrets and Lies #2 Review...

 

Transformers '84: Secrets and Lies #2


Writer: Simon Furman
Artist: Guido Guidi


Synopsis: Counterpunch continues his narration, recounting as the Autobots return the ruined Dynobots to the Ark’s storage bay. Ratchet copies their memory engrams into the computer for safe keeping. Elsewhere, Perceptor shows Ultra Magnus that they were blown off course intentionally but Shockwave’s world engine. In Polyhex, Counterpunch sets Straxus up with a new base, explaining that he will be important in helping establish the new order once Megatron is gone. Straxus launches an attack on the remaining Autobots at his urging, keeping them distracted from doing anything further about Shockwave’s machinations. Shockwave is on the Nemesis overseeing Megatron’s attack on the Ark when the other vessel crashes into the Earth with all aboard. He is confronted by Ramjet, Thrust and Dirge (stragglers left behind to keep any Autobots from escaping the attack) and forced to neutralize them with a weapon of his own devising. He then transforms and flies to the Earth to try and make certain Megatron and the others are permanently deactivated. The Ark’s computer detects his presence and rebuilds the Dynobots into their new dinosaur forms then sends them out to confront him. Shockwave realizes the Earth is abundant in energy and could easily help them re-energize Cybertron itself. The Dinobots arrive and attack him but are easily bested. Grimlock gets some raw Energon from Swoop and uses it to power himself up. He strikes Shockwave and moves in for the kill...

Thoughts: Pretty much the same as last time. This is competently written but I find the subject matter a bit dull. We’re just retreading history here, time and again. There is the new take on the Dinobots versus Shockwave but... meh. Perhaps things will be more exciting as we approach the eventual conclusion of this mini-series?

Again, Guidi’s art is nothing short of fantastic looking. Easily the best reason to pick up this series!

Verdict: Average.

The Second Cut...

 Continuing on from my previous blog, here’s a few selections of movies that have been re-edited and have some interesting changes from their original theatrical versions.


Aliens - James Cameron’s masterpiece has another fifteen or so minutes added back on DVD/Bluray. Addtions include a revelation that Ripley had a daughter, gunbot sentries, a deleted scene with Newt and her family finding the Xenomorphs and other little bits and pieces.

Terminator 2: Judgement Day - The Director’s Cut has the T-1000 getting damaged, allowing John to realize his mother is not really his mother in the end. Additionally, we get more backstory on Dyson, a dream sequence with Kyle and more.

Avatar - Contains a new opening sequence on Earth.

Daredevil - Re-edited with more footage that makes for a better overall movie. Matt and Elektra are soul-mates now instead of one-nighters. Also more legal intrigue.

Superman and Superman 2 - Superman has lots of cut footage, including more on Krypton, a young Lois on the train and so on. Superman 2 has an entirely different cut with more footage of Jor-El as well as a different opening and ending.

Star Wars
(all of them) - All of the Star Wars films have deleted footage. Some major (Luke and his friends on Tatooine. More footage with Anakin and Padme in AOTC, lost footage from ROTJ) as well as minor changes as well.

Star Trek II - The Director’s Cut has a bit more clarity in it overall, with slightly better editing in places. Additionally, there is lost footage from the old TV version where Saavik is half-Romulan.

Batman vs Superman - The Director’s Cut is a much better movie overall. While still not perfect, it helps clarifies details missing in the theatrical version.

X-Men: Days of Future’s Past (Rogue Cut)
- Re-edited to include Rogue back in the movie. It also helps justify the future storyline in the movie. Not necessarily a better movie but interesting in its differences.

Watchmen - There’s the theatrical cut, which was reasonably good but there’s also an extended Director’s Cut with more story and an Ultimate Cut, which has the Tales of the Black Freighter story incorporated into the film as well. 

Blade Runner - A film that has been re-edited at least three times. The Final Cut from a few years back attempted to fix numerous issues in the original story as well as some technical ones as well. Worth a look.

Apocalypse Now - A Director’s Cut of this added lots of footage back into the theatrical cut and did some edits as well. 




Saturday, August 22, 2020

The Final Cut...

    A few weeks back it was announced that the Snyder Cut of the 2017 Justice League movie was going to be finished finally and released exclusively on HBO Max in the United States next year. For some time fans online have been clamoring to see this version of the film, believing Snyder’s original vision for the film was vastly superior to the Joss Whedon version we got in theaters.
    I went and saw the Whedon movie back when it came out in the theater. I also own it on Blu-ray. It’s an okay film. Not terrible but certainly not great either.
    Even seeing it the first time it was obvious it was a mash-up between whatever Snyder wanted to do and what Whedon cobbled together from that and his own rewrites and reshoots.
    Will the Snyder Cut be worth the wait? Maybe. Maybe not. If nothing else, at least we’ll get one man’s vision for the story instead of the mish-mash we ended up with before.
    I’ve read that Snyder had ambitious plans to set up a trilogy with an involved story about Superman’s ultimate redemption and Darkseid’s invasion of Earth. Supposedly, the big-wigs at Warner Bros got cold feet over committing to such a potentially complicated and expensive venture and pulled the plug.
    What’s true? What’s not? It’s hard to know...
    One thing that is certain though is that trying to combine these two men’s very different visions failed. A story solely by Snyder or Whedon could have been very good. As it was, we got a mediocre film out of the deal and Marvel Studios certainly didn’t feel any pressure on their Avengers franchise when put up against DC’s Justice League. Even the weakest Avengers film is still miles ahead.
    Justice League’s relative failure and its new incarnation are interesting in another way though. Even in Whedon’s film we can see the differing tones and ideas at play. One can presently only imagine what else was originally envisioned (and soon enough, we’ll be able to see it for ourselves).
    Of course, this isn’t the first time a movie has been radically edited and/or reshot. It’s been going on for decades and the process is endlessly fascinating–especially to outsiders like ourselves.
    A simple cut here or there–or excising half of the film for new footage–can radically change the story’s intent and outcome. It’s also an interesting way to learn about editing, whether one is a novice or a practiced storyteller.
    No matter the format, editing is the lifeblood of storytelling. When the story runs too long, too short, a character does or doesn’t work, the ending needs fixing, the prose needs updating, etc. Many a countless hour has been spent pouring over the story, trying to get it just right.
    Editing can be the bane of many an aspiring writer. How many epics have been sidelined because the author decided the story just wasn’t “right”? How many tales will never see the light of day because of the author’s inability to get the story finished to their own satisfaction?
    Look at film. Both Terminator 2: Judgement Day and Aliens have extended versions where something like fifteen minutes of footage has been added back to the story. In both cases, the films are considerably better with the extra content. Great films made even better with just a little bit more.
    Then, there’s movies like 2003's Daredevil. The theatrical cut of the film was a disappointment to many. The movie felt shallow and maybe even a bit sexist (Matt and Elektra’s relationship seemed nothing but physical yet contradictorly, he acted as if she was the love of his life).
    As it turns out, there was more footage and the Director’s Cut, which eventually made it out on DVD, was a considerable improvement. In it, Matt is unsatisfied with all his frivolous physical relationships with women and when Elektra happens along he finds an equal in spirit and fortitude. Also, there is a subplot about The Arranger being responsible for murdering a young woman and framing an innocent black man. The longer cut still doesn’t rank among the greatest superhero films I’ve ever seen yet it is a significant upgrade over what we initially got.
    There’s so many examples out there for re-edited movies to chose from. From major changes like Richard Donner’s Superman II and the fourth Exorcist film (Exorcist: The Beginning and Dominion: Prequel to the Exorcist) to smaller changes on countless films from every genre and era.
    It’s been said copious editing was what saved the original Star Wars film. George Lucas had hours of footage and thanks to the editing team (which included his then-wife Marsha) it was cut down to a brisk and entertaining film that became one of the most popular movies of all time. Without the two editors it might very well have turned out as a horrible failure.
    Editing works best when the Editor has a good command of storytelling techniques and understands how to make the story flow properly. Too much story (be it footage or prose) can be extraneous but too little can also rob the story of texture. Also, some times writers just put odd things in the story and it’s the job of the Editor to decide whether or not that stuff is relevant to the overall point of the story–be it the plot or characterization.
    Also, everyone is different. One creator might think something is just right for a story while another might scoff at the same notion. What if Luke Skywalker had a girlfriend in the original movie? How would that have affected his tale? Would he still have left Tatooine? Maybe. Perhaps it could’ve played into the overall plot. Perhaps it could have hindered it. One really has no way of knowing one way or the other and neither option is right or wrong. We just got the story we did and it works well as it is.
    One person’s edit may seem like genius to them while the next might find it absurd. I personally think Prometheus was over-edited (some crucial information was cut from the final version of the film and I feel it hindered it. Obviously the film’s editors felt otherwise).
    Movie studios can be even worse since a lot of their decisions are made by oft-clueless executives who only think in terms of dollars. How many rely on test audiences to try and gauge the success of a film? How often does that ever work out for the best?
    At the end of the day, editing is a necessary evil in storytelling. It simply cannot function without a judgmental eye. The trick is in trying to know what’s best for the story and following one’s experience and intuition in the spirit of communicating the best tale one can.

DKA

 

 

 

 


Saturday, July 25, 2020

Transformers '84: Secrets and Lies #1 Review...


Transformers '84: Secrets and Lies #1


Writer: Simon Furman
Artist: Guido Guidi


Synopsis: In 2019, IDW released a single issue called “Transformers ‘84" that chronicled the classic Transformers back story that happened before the Ark launched into space to defend Cybertron from the asteroid field. This summer, that issue has been followed up with “Secret and Lies” which continues onward with the back story.
    While the original issue followed the Autobots story from Punch’s perspective, issue #1 of “Secrets and Lies” follows the Decepticon side of the story from Counterpunch’s perspective. Shockwave and his scientists labour over “Project Dreadnought”, a plan to create world engines (called “turbines” in the story) to power Cybertron through the cosmos. Starscream and Skyfire ruminate over Megatron’s obsession with destroying Optimus Prime instead of worrying about the greater plan. Counterpunch arrives and tells Shockwave that Megatron demands his presence immediately. Megatron tells Shockwave to plan to take Stanix next so they can take the entire western hemisphere. Ratbat argues they are overstretched already but Megatron dismisses him. Later, a massive explosion sends Cybertron hurdling in the direction of the Stellae Cimeterium–a graveyard of stars. Shockwave suggests they finish the planetary turbines to correct the planet’s trajectory. Megatron says they have time to wait and gauge the Autobots response instead. Later, Ratbat speaks with Shockwave, suggesting perhaps the explosion wasn’t an accident and implies Shockwave did it intentionally, a fact he denies (although it’s obvious to the reader he was behind the incident). The Decepticons watch as the Nemesis, their new battleship designed to combat the Autobot’s Ark, stands ready to launch. The Autobots (Perceptor and the Dynobots), via Counterpunch, discover Shockwave’s treachery and go to the area in question to investigate. Skyfire, Shockwave’s associate, intercepts them there but he is taken out by Grimlock. Shockwave arrives shortly after and stops them in return (except for Perceptor, who hides and escapes his attack). Shockwave is recalled by the Seekers (Thrust, Ramjet and Dirge) to go see Megatron off on the Nemesis. Perceptor signals for backup who come and retrieve his damaged comrades...


Thoughts: This is a competently written story. Having said that, I don’t really find it all that exciting. It feels like we’re just retreading history here without really exploring anything all that interesting. Does it really matter if the Constructicons and Jetfire existed on Cybertron before we first saw them in the Marvel comic? Also, the first issue proposed that Optimus Prime purposely drew Megatron and his warriors off Cybertron to try and give whoever was left a chance to save their homeworld. It’s a different spin on things but not one that I really care for. I prefer the original way instead (a mission to save Cybertron that went wrong). Again, we’re not really covering any new ground storywise here and I don’t find it all that exciting. (After reading the two issues in question I find I’m having trouble even recalling what happened in them. Not a good sign for the future).
    The artwork here is excellent. Guidi does a phenomenal job recapturing Andrew Wildman’s early TF style at its best. The comic is worth checking out for that alone, even if the story itself is not all the exciting.


Verdict: Average.

Monday, July 20, 2020

G.I.JOE Snake Eyes: Deadgame #1 Review...


G.I.JOE Snake Eyes: Deadgame #1


Story/Penciler: Rob Liefeld
Script/Dialogue: Chad Bowers
Addtional Inks: Adelso Corona


Synopsis:
  Snake Eyes and some other Joes attack a remote installation in the Svalbard Islands after receiving a mysterious S.O.S signal from the site. Upon arriving, they find Joe Colton held prisoner and free him. He informs them his captors forced him to translate an ancient scroll that referenced “Deadgame”. Snake Eyes understands what he’s talking about and rushes out into the cold arctic to find a group of ninja huddled in a circle chanting. He attacks them and puts most of them down but not before they manage to resurrect the evil wizard Kirigun (the “Grave Master” apparently). Kirigun is apparently immortal, a man wrapped in red bandages. He asks the ninjas "where the sword is" but they tell him they do not have it... then Snake Eyes engages him in battle. He defeats Snake Eyes ultimately but is forced to retreat when Scarlett shows up with a shotgun. He retreats with his remaining ninja on a helicopter but warns Snake Eyes that when they meet again then he will possess the sword of the dead and there will be no question who will be the victor. The other Joes join Snake Eyes and Scarlett as they watch him leave and vow to stop him.

Thoughts:  Honestly, this story feels almost out of place for a G.I.JOE story. It veers very far into the fantastic and reminded me more of story that should’ve been told for a character like Wolverine or Deadpool. If you love Cobra-La types of storytelling in your Joe canon you might go for this. If you want even a scrap of realism this is not the book for you. Interestingly, it looks like Liefeld was too lazy to even script the story. He just came up with some overall conflict to make Snake Eyes look cool and let somebody else flesh it out (or it seems that way anyway). Other then having him conveniently in the story why is Joe Colton able to translate the ancient scroll? It makes little sense to me.
    Artwise, the comic moves between “good” and “awful”. We get some competent scenes and poses as well as a lot of super beefy men shots. Snake Eyes has always been muscular but also lithe to a degree and here he looks like he just works out 24/7. Roadblock suffers even worse–he looks ridiculous on the final splash of the comic. Liefeld needs to use his millions to take some damn art lessons! Or learn to tone down his worst instincts at any rate.
    This comic had 36 variant covers all told, btw. Crazy but clearly IDW was hoping to cash in on Liefeld’s name at all cost.
    I’ll likely pick up next issue but honestly I hold little hope this story will be worth bothering with.

Verdict:  Mediocre.






Sunday, June 28, 2020

My Ideal Joe...

    A long-time staple of Hasbro (the toy company) has been the G.I.JOE concept. First started in 1964 as 12" generic army men toys with various costume pack accessories. The initial line went until 1976.
    From 1982 onward, Joe returned as a new concept and size. 3.5 inch figures that were cheaper to produce and with a new special elite team versus the Cobra terrorist organization.
    I started buying the toys around 1986 with the Cobra Soldier (called “Cobra” at the time) being my first one. Over the years I had a lot of figures and vehicles. The line was a cool mixture of real world army vehicles and equipment alongside futuristic technology.
    I drifted in and out of the toyline until about 1994. I loved the evolution of the classic characters with new figures and ideas (not all of them were successes but overall it was cool to see updates).
    The ongoing Joe vs Cobra line died in 1994 and was replaced with the “Sgt. Savage” line for 1995 then the “G.I.JOE Extreme” concept after that. Despite the change in story focus, the demand for the standard Joe/Cobra figures remained strong enough for Hasbro to keep doing new figures and exclusive packs for years to come.
    In 2007, G.I.JOE celebrated 25 years of the Joe/Cobra concept with all-new characters based off the classic 80s figures in retro-style packaging. More toys continued over the coming years, keeping the concept strong.
    And then, 2016 happened.
    The last couple of years of G.I.JOE figures were either Toys R Us exclusives or Joe Collector Club exclusive releases. In 2016, the last batch of TRU toys didn’t seem to sell too well (and didn’t even come to Canada at all).
    Our Real American Hero was dead. At least as far as new action figures went anyway.
    Finally, after years of waiting, G.I.JOE has returned!
    2020 sees the release of an all-new 6" scale Joe line (called G.I.JOE Classified). This summer the first wave hits stores and I, for one, couldn’t be happier.
    Later this year, a new retro 3.5 line is apparently coming to Wal-Mart as an exclusive series. Also, a new G.I.JOE movie (Snake Eyes) is on the way as well. Once again, all is well in the world.
    Of course the fans are never happy! Several have complained about the look of the new figures. They don’t adhere slavishly to the classic look and therefore are unworthy. Even I admit some of them could be better (while others are just about perfect).
    My ideal toy line would likely carry on the 3.5" scale while adhering mostly to the classic look of the characters. Or at least the spirit of those looks. Snake Eyes needs to have a visor; Cobra Commander needs a mirrored mask or hood, etc. If it ain’t broke, don’t fix it!
    I’d also try not to get too nuts with the futuristic vehicles. Stuff like the HAVOC or STUN were neat but the Cobra BUGG was dumb looking. Also, Cobra-La might have been too much as well.
    Storywise, I’ve always envisioned the Joe team being a small unit that works covertly. I always thought stories like the cartoon were stupid in the sense that there seems to be hundreds of Joes and everyone knows who they are and where their enormous base is. The only reason there’s hundreds of Joes and a ridiculous number of Cobra troop types is because Hasbro had to keep making up new figures year after year. But in-story I’d limit the team size (or break them up into smaller units we focus on at the very least).
    I’d also try not to get too carried away with stuff like the ninjas. They were cool at first but they were seriously overdoing it when we had “Ninja Force” and twenty characters running around. Also, when we were at the point where everyone was a ninja (Firefly comes to mind. And attempts to make the Baroness some sort of proto-ninja. Enough already!)
    I’d also avoid getting too gimmicky with stuff like the DEA sub-line, Eco-warriors, Sky Patrol, Python Patrol, etc. I found that stuff too much as a kid and I suspect I’m not the only one.
    All in all, I’m glad to see G.I.JOE back where it belongs in the toy aisle. I hope it’s latest run is a long and successful one.

YO JOE!


DKA


Friday, June 19, 2020

There Is NO Conflict!

(Warning! Potential spoilers for Avengers: Endgame)


    I watched Avengers: Endgame when it came out in theaters. I didn’t enjoy it as much as the previous entry, Infinity War.
    While Infinity War had a compelling story, Endgame felt like they’d painted themselves into a corner and didn’t really know how to end off their story. Instead of finding a logical conclusion, the writers decided to resort to time-travel to magically fix the conflict they’d set up. Perhaps they thought they were being clever but it felt lazy and poorly thought out to me.
    For one thing, how they went about the time travel felt confusing. Everything that had happened up to the present time had happened–but it was also okay to change everything in that sequence of events as well and do new stuff that somehow didn’t unravel it. Captain America had to make certain to return the Infinity Stones to their proper time and place so history went about the proper sequence it had originally–but then we can also have Thanos and his warriors come to the present with no consequences. Gamora died in a sacrifice to get the Soul Stone but now she’s alive too. You can’t have it both ways!
    One grevious problem with Endgame is the fact that Captain America goes back in time and marries his long lost love, Peggy Carter. This invalidates the whole short-lived Agent Carter TV series (which may or may not have been in-continuity in the first place since Marvel seems to have changed its mind somewhere along the line). Regardless of continuity issues, there’s a bigger problem with that:
    Conflict is essential to storytelling.
    Every story conflict is defined in one of three ways. Man versus man, man versus nature or man versus himself.
    But what happens when you negate that conflict retroactively?
    Everybody loved Steve and Peggy as a couple but he was lost at the end of World War Two. His awakening in the present and not fitting in is the impetus for his story going forward. He needs to start anew, cope with his situation and move on with his life. Most of his old friends and comrades are dead. There’s no going back now (or there shouldn’t be).
    Granted, Steve’s story was over with the end of the movie and a new character is taking on the mantle of “Captain America” so it’s all cool, right?
    Not really.
    If we re-watch Winter Soldier, Avengers or any other movie up to that point involving Cap we know that his story arc is now rendered pointless. He’s a man out of time? Who cares! He goes back eventually anyway. His connections with Natasha or Sharon Carter are pointless because he’s going to end up going back in time to be with Peggy anyway.
    Imagine if Spider-Man goes back home at the end of the movie and now Uncle Ben is alive for some reason. Or Iron Man sacrifices himself to save everyone but he has a time duplicate survive and carry on like nothing’s changed. What if JJ Abrams had legitimately brought Darth Vader back from the dead for that matter?
    So, what should have happened to Steve Rogers then? I don’t know. But he could’ve died in battle against Thanos or maybe retired for some reason. Maybe he goes away for a while and gets recast (since Chris Evans was done with playing him)?
    I’m not against Steve getting a happy ending per se but to invalidate all the conflict that’s come before makes his ultimate fate feel hollow. It’s not earned by the previous movies. It feels tacked on at the end instead by writers who didn’t know what to do with the character.
    Also, if everything that we saw did happen, how did Peggy get married, have kids and grow old but we don’t see her husband (old Steve) or any sign of him at all when younger Steve was visiting her? Or was he hiding because he knew he had to? And if Peggy still passed away in Civil War does that mean old Steve is now a widower and living alone? How is that a happy ending? It doesn’t feel well thought out...
    This movie further illustrates how using time travel in any story is a potential cop-out. Don’t like how something turned out? Hand wave it away with magic basically. If you’re going to do something in a story, do it. Kill that character off. Destroy their world, etc. Don’t do it and then try to take it back later.
    Comics have been pulling that for years. But, to be fair, many of them have been running decades and need reboots or to undo story decisions ultimately to keep things going. The MCU, by contrast, has been going just over a decade and has plenty of flexibility to avoid that sort of scenario in the short-term. As I mentioned, some of the actors are done with the whole project now (Evans and Downey Jr) but they could die, go away and come back recast or something. Actors leaving is not necessarily a deal breaker that necessitates poor story decisions.
    Without meaningful, lasting conflict, we’re no better then animals! We need to create stories where the odds are against our protagonists and they must rise above them. Undoing the conflict ruins the story completely. The MCU is no different then other.


DKA

Wednesday, May 27, 2020

Hey Kids! Comics!

    I grew up with comics. From the time I was about three or four I was exposed to the graphical storytelling art form. It all started off with my older sister’s DC Comics collection. She had several comics but I remember her Superman and Justice League comics especially (I think she also had some Wonder Woman issues too).
    It was too long ago and I don’t remember any specifics of the comics but I know Superman and Jimmy Olson had some adventures together. I also remember the various Green Lanterns and Flashes from the old Crisis crossovers.
    Next up was Green Lantern. I had a few issues of that at a point where Hal Jordan quit the Green Lantern Corp for a bit and John Stewart took his place (and also quickly revealed his secret identity to the world). Around the same time, I also had a few issues of ROM: Space Knight. I remember an issue of ROM where he was changed back into a human and also his girlfriend took over his partner knight’s (Starshine) body.
    I also had a few scant issues of the old Marvel Star Wars comic. It was okay but even as a kid I felt it sometimes strayed too much from what made the movies so great.




    I got more heavily into comics with G.I.JOE: A Real American Hero. I loved the toys at the time and started buying the comic at issue #50. I enjoyed the stories as well as the art. Shortly after, I also started buying Transformers as well (also toys I collected at the time). G.I.JOE was a gateway drug that got me heavier into other comics such as Captain America (during Mark Gruenwald’s long run) as well as X-Factor (Simonson run) then later comics such as the Avengers, X-Men and several others.
    I also got into Batman for a while around the time Tim Burton’s movie came out (I actually preferred the comics interpretation more). At some point I took a long break then came back years later, picking up with Batman again and a few others.
    Eventually, all the gimmicks got on my nerves and I slowly dropped away from comics entirely. I’ve gone back every so often time and again over the years but it seems like newer comics just don’t have that same spark the older ones did.
    I like old school comics best. One and done stories. Or ones that are multi-part stories that actually entertain you with a good story. Too many modern ones do nothing to entertain you or change anything. I read a six issue Justice League origin (new 52 one) where barely anything happened! For $5 an issue I expect better.
    There’s also too many events and other dumb gimmicks (remember the foil and holo covers of the 1990s? Or the trading cards?) Just tell me a good story! Why is that so hard now? Are the writers incompetent or do the companies not permit them to do so, focusing instead on immediate cash grabs instead? Either way, it’s just not the same.
    The lack of quality in the comics from the Big Two are a part of why I think the MCU movies are so popular. They’re generally more concise. One and done (while being part of a bigger story arc with the Infinity Stones. But that doesn’t usually overwhelm the individual movies). Sadly, as time goes on, I think the big over-arcing stories might eventually ruin the MCU and DCEU as well. It’s inevitable somebody somewhere will think they’re a storytelling genius and attempt some ill-advised mega story that loses the audience in the process.
    Anyway, just give me a good story and I’ll be happy.

DKA











Monday, May 4, 2020

Back in the Kitchen. Where You Came From!





   I was watching a video on Youtube earlier that was talking about Naughty Dog Studios (Uncharted video games; The Last of Us) and how they were pandering to a feminist agenda, brought on by indulging a “crazy lady” that was more concerned with pushing her “progressive” agenda then allowing the Studio to produce good games on their own merits.
    Scandalous! Completely unbelievable!
    But... is it true?
    I looked into the matter a bit and found they were talking about Anita Sarkeesian, a well known woman that lectures and leads an organization that promotes strong female and ethnic diversity in media.
    Supposedly, she’s forcing her awful feminist agenda on Naughty Dog, making them include LGBTQ characters, relegating male lead characters to background characters and so on. She even got Amy Hennig (herself a woman and well known writer/producer of the Uncharted games) fired from the Studio when she didn’t tow the progressive line.
    The video (https://www.youtube.com/watch?v=y6f6mmuh_04&t=0s) is by a movie/video game critic I follow on Youtube who goes by the nomme de plume “The Critical Drinker”. He’s not afraid to tear movies a new one and his schtick is generally entertaining. Usually, I agree with him when he calls something good or bad (he’s also a novelist apparently).
    I have noticed a strong tendency of his to decry perceived “social justice” movements in media. Kathleen Kennedy is the devil, for example, forcing her feminist evil on Star Wars and making us have a crappy character like Rey be the star of the films at the expense of the classic characters. (Although he also rightly points out that Rey is an underdeveloped “Mary Sue” character with no story arc or real personality to speak of). He’s also gone off on the new New Warriors series (a lot of people have, if we’re being honest) and this Anita Sarkeesian woman.
    His video spawned the typical comments one would expect: What’s she ever done? Why is she setting women back? She’s a fraud. Make your own female stories instead of hijacking existing ones. Blah, blah, blah...
    It occurred to me while writing this that the original video is most likely intentionally sensationalist to get hits. It’s far from the first time somebody has done that online and it won’t be the last.
    I don’t know what Ms. Sarkeesian’s ultimate goals are. Maybe she is just trying to make money decrying perceived social injustices in media. Maybe her motivations are purely altruistic. Most likely, the truth lies somewhere in between the two extremes.
    But... is she wrong?
     Certainly there have been some stories in pop culture with strong female characters–many of James Cameron’s movies come to mind. But predominantly it seems like movies are dominated by white male or white characters generally. I’m white myself and I can understand a writer/creator wanting to tell stories from their perspective.
    The world is not predominantly white though. Stories where everybody is white are not reflective of the world we live in and haven’t been, frankly, ever. According to Wikipedia white people only make up 11.5% of the world population. This didn’t happen in the last twenty years either. It’s been that way for centuries. Shouldn’t modern story telling reflect the world we live in?
    You can tell a story where a damsel is in distress. There’s nothing wrong with that. The problem, I think, is popular culture relied far too heavily on it at one time and there’s a perception that’s still the case. Personally, I find strong female characters to be far more interesting from a story telling perspective.
    There is a tendency among some to take it too far though. For a while in the nineties it seemed like every time a male writer wanted to tell a story about a strong female character she ended up savagely hating men and only sought recourse in the arms of another woman. (A lot of pulp comics from smaller publishers seemed to relish this sort of thing). A strong female character doesn’t have to be a militant lesbian and I think people who only see things that way are very poor story tellers/idiots.
    If you want a character to be gay that’s fine. But use it properly. Don’t use it in some bizarre gimmicky way. Find the truth in that character’s soul and explore it properly. Anything less is insulting to everybody frankly.
    Why is your female a strong female character? What circumstances made her that way? How does she see the world? If she’s a lesbian, what’s her perspective on the world?
    I’ve tried to tell stories with strong women in them (although I prefer to write pulp-style stories and I’m not certain it always comes through as well as intended). Strong women are far more interesting and believable then ones who are helpless eye candy.
    We need more female protagonists and strong female characters in storytelling in general. How they are “strong”, of course, should depend on the story needs. She doesn’t always need to be a kick-ass warrior in the traditional sense. It can be a woman who meets life head-on, a strong mother figure, etc.
    We also need more representation of so-called minorities. If you’re telling a story about a man, why does he necessarily have to be white? Is it critical to the story you’re telling?
    Which is not to say that I agree with the idea of re-casting established characters as being a different color/gender. I don’t have a problem with Miles Morales as he’s his own character–similar but not identical to Peter Parker. I don’t see why they re-did Matt Trakker as a black man in IDW’s M.A.S.K nor did I really like redoing Nick Fury in the comics as a previously unknown son of African heritage who takes up the name.
    But Static, Black Lightning and Kamala Khan are their own characters. Why not try to introduce more characters into mainstream comics, television or movies that way? If they’re interesting enough they will eventually catch on. Stop rewriting history and make some instead.
    We definitely need more women, minorities and differing viewpoints in storytelling. But we need them to be well thought out and at least attempting originality. Don’t shoehorn it in there to win points with somebody. Be genuine in your desire to tell new stories with people from other walks of life.
    In the end, everyone matters, no matter who they are or what path they may walk...

DKA




Wednesday, April 29, 2020

Continuity is Everything/Nothing.


    Once upon a time there was the DC Universe...
    And it was good.
    But after decades of history it became harder and harder for the writers to reconcile the facts that characters like Superman and Batman had been created in the late thirties and were still young and vibrant in the seventies. Additionally, some characters had more then one version–there was two different Green Lanterns and Flashes with different personalities and origins.
    In order to keep using everyone, they hit upon the idea of using parallel worlds. The modern heroes lived on Earth-1 while the older versions, such as Jay Garrick and Alan Scott lived on another world that was similar to our own called Earth-2.
    That sufficed for a time. And as the comics continued, gradually other worlds were introduced–Earth-3, where everyone was evil instead of good. Earth-S, Earth-X, Earth-Prime and so on. After a while, it got confusing to keep it all straight.
    The solution? Destroy everything and reboot the DC canon as one singular Universe with one definitive version of each hero, villain, etc.
    And so, in 1985, Marv Wolfman set about to do just that with the maxi-series, Crisis on Infinite Earths. After twelve issues, everything was rebooted and the stage was set. But, due to publishing schedules and lack of coordination among the writers and editors, every comic did not immediately reboot at issue #1 and start anew.
    This eventually caused problems. Some characters (Psycho Pirate, Animal Man) could remember the original continuity while most couldn’t. Some characters origins were botched up while other errors slipped in–like Superboy’s contribution to the Legion of Super Heroes (despite not supposed to having existed in the new continuity). Over time, the errors piled up and fans got annoyed.
    This called for a fix. Enter 1994's Zero Hour: Crisis in Time. This new event would fix everything! Except it didn’t. Later on, we had Hyper Time (parallel realities/timelines), Infinite Crisis and also Final Crisis.
    At one point, Dan Didio, the DC Co-Publisher explained that his company was going to stop fixating on continuity and just try to tell good stories. An excellent choice. Indeed, some characters have had multiple origin stories since the original Crisis. Superman has had several as has Batman.
    Continuity is important in storytelling. In fact, it’s essential. Completely ignoring it leads to utter chaos. And yet, sometimes it does get overemphasized. In DC Comics case, there were too many cooks in the kitchen. They needed to pick an origin story after the original Crisis and just get on with it.
    If they’d done as Marv Wolfman intended and done a coordinated reboot of everything all at once the following mess could’ve been easily avoided. Alas, that was not the case and readers had to suffer the consequences for decades afterward.     
    Ultimately, it’s the stories that matter not the minutia. Yes, Superman is an alien orphan from another world. So what? Where do you go with that? What will Bruce Wayne do once he dons that Bat costume? What will Barry Allen or Diana of Themyscira do when faced with wielding incredible power?
    People complain about the storytelling in comics today–and with good reason. We want tales of heroism and villainy. Of sacrifice. Of loss. Of triumph. Nobody ultimately cares how you get there or which Green Lantern you use as long as they get that emotional and intellectual fix.

    Perhaps dropping the monthly comic issue scheme all together and focusing exclusively on telling stand-alone stories would ultimately work better. Yes, the monthly floppies are a long-standing tradition but maybe it's time to move to a new model in the interests of telling better stories?
    Forget about continuity fixing events. Forget about mega-crossovers that ultimately make no difference. Stop searching for schemes to sell us monthly comics and increase your short term profits. Just tell us a good story and we’ll be there...

DKA





Wednesday, April 22, 2020

Half-Baked and Stale. Ideas of All Shapes and Sizes...

  Ideas are a dime a dozen. Some are good, some are not. That’s just the way it is. Hopefully when creating a story somebody has the time and imagination to flesh out an idea to its ultimate fruition.
    We know that’s often not the case though. Especially in mass media we can see plenty of television shows, movies and even books that try out an idea and don’t quite reach the logical outcome they should.
    Was somebody pressed for time? Did they simply not consider all the ramifications of whatever it was they were trying to accomplish? Or maybe they did but somebody else had other ideas–a producer or an editor wanted something else and didn’t have the same vision the author did.
    There’s also the fact that some ideas simply exist to accomplish a certain thing and trying to extend them or alter their original premise causes fundamental problems. Consider the first Highlander movie. At the end, Connor MacCleod wins “The Prize”–the ultimate goal for all the Immortals in the story. After that point, the story is over. There is simply nowhere else to go for a further story.
    But that didn’t stop the show’s producers. They wanted a sequel and a further opportunity to cash in on this premise. They eventually made a sequel movie–even though there was nowhere further to go. They came up with a ridiculous premise that the Immortals were all aliens and came to Earth from another planet so we could have more of them show up to challenge Connor again. Further movies seemed to ignore this and the first movie’s ending as well, just throwing more Immortals at Connor to fight. (Frankly, anyone who enjoys the first movie should just ignore the sequels all together).
    Another story that comes to mind–and the one that prompted me to explore this in a blog in the first place–was the original series Star Trek episode, Mirror, Mirror. In that story, Kirk and several of his crew are somehow transported into a parallel universe where everyone is opposite to how they normally are. It’s a world where everyone is basically evil and selfish, opposites to the normal universe where everyone is good and altruistic.
    The premise works extremely well as a one-off. A look at how a person can be inclined differently given different circumstances. Are we inherently good or evil? Do we learn that behavior? Nature versus nurture.
    Over the years that premise has been revisited time and again. In the original DC Comics series from the 1980s, writer Mike W. Barr did an entire story arc where Kirk and crew from the Mirror Universe crossover with our regular heroes. (Its been years since I read that story but I recall enjoying it as a kid). The comics aren’t consider cannon though so they ultimately have no bearing on the official storyline.
    Years later, somebody (Peter Allan Fields and Michael Piller) decided to revisit the Mirror Universe in the Star Trek: Deep Space Nine episode Crossover. This kicked off four more sequel episodes in DS9, a two-part episode in Enterprise and two characters crossing over in Star Trek Discovery later on.
    The more we return to visit the Mirror Universe the more obvious it is the premise doesn’t really stand up as a concept. We are really expected to believe that an entire universe of beings is inherently self-serving and evil? That we get the odd freak, like Spock, who can accept pacifism but everyone else just struggles to better everyone else around them to their own benefit? Yes, that’s how the real world can be but not everyone is like that a hundred percent of the time. People can be good too and selfless. People love their families and friends. Not everyone is out to screw everyone else over constantly.
    That lack of texture makes the Mirror Universe a hard premise to accept. If it were really that bad, how could anyone even function long enough to accomplish anything of value? Why would there be a Terran Empire in the first place?
    (As an aside, if the Terrans conquered the Vulcans early on, why don’t they seem to have more advanced technology even the era of Enterprise? Never mind finding the Defiant to advance their technology more rapidly–which, while a cool idea, doesn’t explain why the I.S.S. Enterprise seems at about the same technological level as the regular Enterprise in that original episode).
    Also, the later episodes really have nothing new to say. It’s just the same thing all over again. The protagonists duplicates are evil and out to screw each other over. Our heroes are appalled, try to affect change and then return home. Rinse and repeat. It’s great popcorn entertainment but ultimately means nothing. 
    It might’ve been better to just leave the whole Mirror Universe alone in Star Trek. Or do a sequel episode in DS9 and then have just left well enough alone. Some things don’t hold up to further scrutiny and some ideas get more diluted the more we’re exposed to them (like the Weeping Angels in Doctor Who. An excellent idea once--but less and less cool the more we see of them).
    It’s pretty much impossible to be original in serial fiction one hundred percent of the time and everyone has their off-days, half-baked or just plain bad ideas. That’s life. But beating an old idea into the ground doesn’t really help endear anyone to a story concept. Sometimes to keep going on, we need time to imagine something newer and better. Sometimes just letting sleeping dogs lie is for the best.

DKA